Welcome to the site (continued)
Radical Software was an important voice of the
American video community in the early 70s; the only
periodical devoted exclusively to independent video
and video art at the time when those subjects were still
being invented. Issues included contributions by Nam
June Paik, Douglas Davis, Paul Ryan, Frank Gillette,
Beryl Korot, Charles Bensinger, Ira Schneider, Ann Tyng,
R. Buckminster Fuller, Gregory Bateson, Gene Youngblood,
Parry Teasdale, Ant Farm, and many others.
Eleven issues of Radical Software were published
from 1970 to 1974, first by the Raindance Corporation
and then by the Raindance Foundation with Gordon and
Breach Publishers.
PDF files, opened with the popular application Adobe
Acrobat Reader, can be downloaded and stored on a recipient's
hard drive for later use. They can be enlarged, reduced,
and zoomed in on. The recipient can not only read the
text and view the graphics, but also view the original
page layout.
The wonderful on-site search engine devised by the
Langlois Foundation will allow scholars and other readers
to follow keywords through the many articles and essays
that appeared in Radical Software over the years
of its publication.
Enjoy the site. Please read David Ross's Introduction,
and our (not so) Brief History
of Raindance. David Ross is Director of the Beacon
project New York, and formely Director of the San Francisco
Museum of Modern Art, the Whitney Museum of American
Art in New York and the Institute of Contemporary Art
in Boston. In 1973, Ross realized one of the first museum
exhibitions dedicated to a video artist, Nam June Paik,
at the Everson Museum in Syracuse, New York.
We believe that putting Radical Software on
the Internet makes available an important primary source
on the origins of an aspect of video art not often covered,
and on the intent of those who first saw video as a
tool for change.
Republishing Radical Software on line helps
make clear the rationale behind much early video, and
the aspirations of those who devoted their time to producing,
writing, and designing for Radical Software during
that important era.
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